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Devlog
Bug Hunting
July 28, 2024
by
Landen Spencer
We've talked about the bugs we made, now we will talk about the kinds you may find in a game. I will talk about why finding bugs/issues can be important and ways to find them by also mentioning the ki...
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Now Make it Look Like a Person
July 22, 2024
by
zhwilson
Like most models that are made in Maya, even sculpting a character can start as a cube primitive. They're a simple, stress free starting point to get to sculpting more intricate items—even ones that...
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Trim Sheets
July 16, 2024
by
Ethan Spata
Hello! For this blog post I'm going to be talking about how I created the Trim Sheet textures used for some of the models I created. The main reason to use Trim Sheets is because not only do they make...
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The Sounds of the World
July 08, 2024
by
jamesNada
Hello all! For this weeks log I am going to be talking about sound. Of the five senses, there are two that are really involved in PC gaming, sight and sound. That means that sound is about 50% of the...
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Props Everywhere!
July 01, 2024
by
Landen Spencer
For this blog post I will be talking about the props I have made, why I made a certain way and how they're being used. Props are one of the main things you come across in any game you play, without th...
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Bugs!
June 24, 2024
by
zhwilson
I know what you're thinking; not those kinds of bugs! For this Devlog, I'm going to be talking about actual bugs—pillbugs to be exact! If you grew up in the US, you have probably encountered these g...
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Modular Assets
June 17, 2024
by
Ethan Spata
Hello! For this blog post I'm going to be talking about the modular pieces of the Cave. The reason to make the cave modular is to allow us to easily make any needed changes to the cave without having...
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The Quest Manager
June 10, 2024
by
jamesNada
Hi all. For this blog post I am here talking about what we have been calling "The Quest Manager", or as my scripts refer to it, "qm". The purpose of this quest manager is to manage the overarching que...
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Simple Player Controller
June 02, 2024
by
nrposey14
2
#tutorial, #code, #programming, #first person
For the first developer blog post, I thought I should go over something simple and integral to nearly every game, the player. I’ll walk you through how I created the player controller, and the simpl...
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